const shaders=`
struct VertexOut {
    @builtin(position) position : vec4f,
    @location(0) color : vec4f
}

@vertex
fn vertex_main(@location(0) position: vec4f, @location(1) color:vec4f) -> VertexOut{
    var output : VertexOut;
    output.position = position;
    output.color = color;
    return output;
}

@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f{
    return fragData.color;
}
`

export {shaders}